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// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_ #define V8_COMPILER_OPERATOR_PROPERTIES_H_ #include "src/base/macros.h" #include "src/common/globals.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. class Operator; class V8_EXPORT_PRIVATE OperatorProperties final { public: OperatorProperties(const OperatorProperties&) = delete; OperatorProperties& operator=(const OperatorProperties&) = delete; static bool HasContextInput(const Operator* op); static int GetContextInputCount(const Operator* op) { return HasContextInput(op) ? 1 : 0; } static bool NeedsExactContext(const Operator* op); static bool HasFrameStateInput(const Operator* op); static int GetFrameStateInputCount(const Operator* op) { return HasFrameStateInput(op) ? 1 : 0; } static int GetTotalInputCount(const Operator* op); static bool IsBasicBlockBegin(const Operator* op); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_OPERATOR_PROPERTIES_H_