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// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_SAFEPOINT_H_ #define V8_HEAP_SAFEPOINT_H_ #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" #include "src/handles/persistent-handles.h" #include "src/heap/local-heap.h" #include "src/objects/visitors.h" namespace v8 { namespace internal { class Heap; class LocalHeap; class RootVisitor; // Used to bring all threads with heap access to a safepoint such that e.g. a // garbage collection can be performed. class GlobalSafepoint { public: explicit GlobalSafepoint(Heap* heap); // Wait until unpark operation is safe again void WaitInUnpark(); // Enter the safepoint from a running thread void WaitInSafepoint(); // Running thread reached a safepoint by parking itself. void NotifyPark(); V8_EXPORT_PRIVATE bool ContainsLocalHeap(LocalHeap* local_heap); V8_EXPORT_PRIVATE bool ContainsAnyLocalHeap(); // Iterate handles in local heaps void Iterate(RootVisitor* visitor); // Iterate local heaps template <typename Callback> void IterateLocalHeaps(Callback callback) { DCHECK(IsActive()); for (LocalHeap* current = local_heaps_head_; current; current = current->next_) { callback(current); } } bool IsActive() { return active_safepoint_scopes_ > 0; } private: class Barrier { base::Mutex mutex_; base::ConditionVariable cv_resume_; base::ConditionVariable cv_stopped_; bool armed_; int stopped_ = 0; bool IsArmed() { return armed_; } public: Barrier() : armed_(false), stopped_(0) {} void Arm(); void Disarm(); void WaitUntilRunningThreadsInSafepoint(int running); void WaitInSafepoint(); void WaitInUnpark(); void NotifyPark(); }; enum class StopMainThread { kYes, kNo }; void EnterSafepointScope(StopMainThread stop_main_thread); void LeaveSafepointScope(StopMainThread stop_main_thread); template <typename Callback> void AddLocalHeap(LocalHeap* local_heap, Callback callback) { // Safepoint holds this lock in order to stop threads from starting or // stopping. base::MutexGuard guard(&local_heaps_mutex_); // Additional code protected from safepoint callback(); // Add list to doubly-linked list if (local_heaps_head_) local_heaps_head_->prev_ = local_heap; local_heap->prev_ = nullptr; local_heap->next_ = local_heaps_head_; local_heaps_head_ = local_heap; } template <typename Callback> void RemoveLocalHeap(LocalHeap* local_heap, Callback callback) { base::MutexGuard guard(&local_heaps_mutex_); // Additional code protected from safepoint callback(); // Remove list from doubly-linked list if (local_heap->next_) local_heap->next_->prev_ = local_heap->prev_; if (local_heap->prev_) local_heap->prev_->next_ = local_heap->next_; else local_heaps_head_ = local_heap->next_; } Barrier barrier_; Heap* heap_; base::Mutex local_heaps_mutex_; LocalHeap* local_heaps_head_; int active_safepoint_scopes_; friend class Heap; friend class LocalHeap; friend class PersistentHandles; friend class SafepointScope; }; class V8_NODISCARD SafepointScope { public: V8_EXPORT_PRIVATE explicit SafepointScope(Heap* heap); V8_EXPORT_PRIVATE ~SafepointScope(); private: GlobalSafepoint* safepoint_; }; } // namespace internal } // namespace v8 #endif // V8_HEAP_SAFEPOINT_H_