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// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INSPECTOR_V8_DEBUGGER_ID_H_ #define V8_INSPECTOR_V8_DEBUGGER_ID_H_ #include <utility> #include "src/base/macros.h" #include "src/inspector/protocol/Forward.h" namespace v8_inspector { class V8InspectorImpl; // This debugger id tries to be unique by generating two random // numbers, which should most likely avoid collisions. // Debugger id has a 1:1 mapping to context group. It is used to // attribute stack traces to a particular debugging, when doing any // cross-debugger operations (e.g. async step in). // See also Runtime.UniqueDebuggerId in the protocol. class V8DebuggerId { public: V8DebuggerId() = default; explicit V8DebuggerId(std::pair<int64_t, int64_t>); explicit V8DebuggerId(const String16&); V8DebuggerId(const V8DebuggerId&) V8_NOEXCEPT = default; ~V8DebuggerId() = default; static V8DebuggerId generate(V8InspectorImpl*); String16 toString() const; bool isValid() const; std::pair<int64_t, int64_t> pair() const; private: int64_t m_first = 0; int64_t m_second = 0; }; } // namespace v8_inspector #endif // V8_INSPECTOR_V8_DEBUGGER_ID_H_