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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/interpreter/bytecode-array-random-iterator.h" #include "src/objects/code-inl.h" #include "src/objects/objects-inl.h" namespace v8 { namespace internal { namespace interpreter { BytecodeArrayRandomIterator::BytecodeArrayRandomIterator( Handle<BytecodeArray> bytecode_array, Zone* zone) : BytecodeArrayIterator(bytecode_array, 0), offsets_(zone) { offsets_.reserve(bytecode_array->length() / 2); Initialize(); } void BytecodeArrayRandomIterator::Initialize() { // Run forwards through the bytecode array to determine the offset of each // bytecode. while (current_offset() < bytecode_array()->length()) { offsets_.push_back(current_offset()); Advance(); } GoToStart(); } bool BytecodeArrayRandomIterator::IsValid() const { return current_index_ >= 0 && static_cast<size_t>(current_index_) < offsets_.size(); } void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() { if (IsValid()) { SetOffset(offsets_[current_index_]); } } } // namespace interpreter } // namespace internal } // namespace v8