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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/interpreter/bytecode-node.h" #include <iomanip> #include "src/codegen/source-position-table.h" namespace v8 { namespace internal { namespace interpreter { void BytecodeNode::Print(std::ostream& os) const { #ifdef DEBUG std::ios saved_state(nullptr); saved_state.copyfmt(os); os << Bytecodes::ToString(bytecode_); for (int i = 0; i < operand_count(); ++i) { os << ' ' << std::setw(8) << std::setfill('0') << std::hex << operands_[i]; } os.copyfmt(saved_state); if (source_info_.is_valid()) { os << ' ' << source_info_; } os << '\n'; #else os << static_cast<const void*>(this); #endif // DEBUG } bool BytecodeNode::operator==(const BytecodeNode& other) const { if (this == &other) { return true; } else if (this->bytecode() != other.bytecode() || this->source_info() != other.source_info()) { return false; } else { for (int i = 0; i < this->operand_count(); ++i) { if (this->operand(i) != other.operand(i)) { return false; } } } return true; } std::ostream& operator<<(std::ostream& os, const BytecodeNode& node) { node.Print(os); return os; } } // namespace interpreter } // namespace internal } // namespace v8