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// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_PROMISE_H_ #define V8_OBJECTS_PROMISE_H_ #include "src/objects/microtask.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { class JSPromise; #include "torque-generated/src/objects/promise-tq.inc" // Struct to hold state required for PromiseReactionJob. See the comment on the // PromiseReaction below for details on how this is being managed to reduce the // memory and allocation overhead. This is the base class for the concrete // // - PromiseFulfillReactionJobTask // - PromiseRejectReactionJobTask // // classes, which are used to represent either reactions, and we distinguish // them by their instance types. class PromiseReactionJobTask : public TorqueGeneratedPromiseReactionJobTask<PromiseReactionJobTask, Microtask> { public: static const int kSizeOfAllPromiseReactionJobTasks = kHeaderSize; TQ_OBJECT_CONSTRUCTORS(PromiseReactionJobTask) }; // Struct to hold state required for a PromiseReactionJob of type "Fulfill". class PromiseFulfillReactionJobTask : public TorqueGeneratedPromiseFulfillReactionJobTask< PromiseFulfillReactionJobTask, PromiseReactionJobTask> { public: // Dispatched behavior. DECL_PRINTER(PromiseFulfillReactionJobTask) STATIC_ASSERT(kSize == kSizeOfAllPromiseReactionJobTasks); TQ_OBJECT_CONSTRUCTORS(PromiseFulfillReactionJobTask) }; // Struct to hold state required for a PromiseReactionJob of type "Reject". class PromiseRejectReactionJobTask : public TorqueGeneratedPromiseRejectReactionJobTask< PromiseRejectReactionJobTask, PromiseReactionJobTask> { public: // Dispatched behavior. DECL_PRINTER(PromiseRejectReactionJobTask) STATIC_ASSERT(kSize == kSizeOfAllPromiseReactionJobTasks); TQ_OBJECT_CONSTRUCTORS(PromiseRejectReactionJobTask) }; // A container struct to hold state required for PromiseResolveThenableJob. class PromiseResolveThenableJobTask : public TorqueGeneratedPromiseResolveThenableJobTask< PromiseResolveThenableJobTask, Microtask> { public: // Dispatched behavior. DECL_PRINTER(PromiseResolveThenableJobTask) TQ_OBJECT_CONSTRUCTORS(PromiseResolveThenableJobTask) }; // Struct to hold the state of a PromiseCapability. class PromiseCapability : public TorqueGeneratedPromiseCapability<PromiseCapability, Struct> { public: // Dispatched behavior. DECL_PRINTER(PromiseCapability) TQ_OBJECT_CONSTRUCTORS(PromiseCapability) }; // A representation of promise reaction. This differs from the specification // in that the PromiseReaction here holds both handlers for the fulfill and // the reject case. When a JSPromise is eventually resolved (either via // fulfilling it or rejecting it), we morph this PromiseReaction object in // memory into a proper PromiseReactionJobTask and schedule it on the queue // of microtasks. So the size of PromiseReaction and the size of the // PromiseReactionJobTask has to be same for this to work. // // The PromiseReaction::promise_or_capability field can either hold a JSPromise // instance (in the fast case of a native promise) or a PromiseCapability in // case of a Promise subclass. In case of await it can also be undefined if // PromiseHooks are disabled (see https://github.com/tc39/ecma262/pull/1146). // // The PromiseReaction objects form a singly-linked list, terminated by // Smi 0. On the JSPromise instance they are linked in reverse order, // and are turned into the proper order again when scheduling them on // the microtask queue. class PromiseReaction : public TorqueGeneratedPromiseReaction<PromiseReaction, Struct> { public: enum Type { kFulfill, kReject }; // Dispatched behavior. DECL_PRINTER(PromiseReaction) TQ_OBJECT_CONSTRUCTORS(PromiseReaction) }; } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_PROMISE_H_