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#include "runtime_agent.h" #include "env-inl.h" #include "inspector_agent.h" namespace node { namespace inspector { namespace protocol { RuntimeAgent::RuntimeAgent() : notify_when_waiting_for_disconnect_(false) {} void RuntimeAgent::Wire(UberDispatcher* dispatcher) { frontend_ = std::make_unique<NodeRuntime::Frontend>(dispatcher->channel()); NodeRuntime::Dispatcher::wire(dispatcher, this); } DispatchResponse RuntimeAgent::notifyWhenWaitingForDisconnect(bool enabled) { notify_when_waiting_for_disconnect_ = enabled; return DispatchResponse::OK(); } bool RuntimeAgent::notifyWaitingForDisconnect() { if (notify_when_waiting_for_disconnect_) { frontend_->waitingForDisconnect(); return true; } return false; } } // namespace protocol } // namespace inspector } // namespace node