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// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (C) 2005-2012, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #include "unicode/utypes.h" #if !UCONFIG_NO_CONVERSION #include "unicode/unistr.h" #include "unicode/ucnv.h" #include "csmatch.h" #include "csrecog.h" #include "inputext.h" U_NAMESPACE_BEGIN CharsetMatch::CharsetMatch() : textIn(NULL), confidence(0), fCharsetName(NULL), fLang(NULL) { // nothing else to do. } void CharsetMatch::set(InputText *input, const CharsetRecognizer *cr, int32_t conf, const char *csName, const char *lang) { textIn = input; confidence = conf; fCharsetName = csName; fLang = lang; if (cr != NULL) { if (fCharsetName == NULL) { fCharsetName = cr->getName(); } if (fLang == NULL) { fLang = cr->getLanguage(); } } } const char* CharsetMatch::getName()const { return fCharsetName; } const char* CharsetMatch::getLanguage()const { return fLang; } int32_t CharsetMatch::getConfidence()const { return confidence; } int32_t CharsetMatch::getUChars(UChar *buf, int32_t cap, UErrorCode *status) const { UConverter *conv = ucnv_open(getName(), status); int32_t result = ucnv_toUChars(conv, buf, cap, (const char *) textIn->fRawInput, textIn->fRawLength, status); ucnv_close(conv); return result; } U_NAMESPACE_END #endif