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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_IC_IC_INL_H_ #define V8_IC_IC_INL_H_ #include "src/ic/ic.h" #include "src/codegen/assembler-inl.h" #include "src/debug/debug.h" #include "src/execution/frames-inl.h" #include "src/handles/handles-inl.h" #include "src/objects/prototype.h" namespace v8 { namespace internal { void IC::update_lookup_start_object_map(Handle<Object> object) { if (object->IsSmi()) { lookup_start_object_map_ = isolate_->factory()->heap_number_map(); } else { lookup_start_object_map_ = handle(HeapObject::cast(*object).map(), isolate_); } } bool IC::IsHandler(MaybeObject object) { HeapObject heap_object; return (object->IsSmi() && (object.ptr() != kNullAddress)) || (object->GetHeapObjectIfWeak(&heap_object) && (heap_object.IsMap() || heap_object.IsPropertyCell())) || (object->GetHeapObjectIfStrong(&heap_object) && (heap_object.IsDataHandler() || heap_object.IsCodeT())); } bool IC::vector_needs_update() { if (state() == NO_FEEDBACK) return false; return (!vector_set_ && (state() != MEGAMORPHIC || nexus()->GetKeyType() != ELEMENT)); } } // namespace internal } // namespace v8 #endif // V8_IC_IC_INL_H_