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;ELC ;;; Compiled ;;; in Emacs version 25.2.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. ;;; This file does not contain utf-8 non-ASCII characters, ;;; and so can be loaded in Emacs versions earlier than 23. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; #@17 Blackbox board. (defvar bb-board nil (#$ . 410)) #@21 Current x-position. (defvar bb-x -1 (#$ . 465)) #@21 Current y-position. (defvar bb-y -1 (#$ . 519)) #@16 Current score. (defvar bb-score 0 (#$ . 573)) #@20 Number of detours. (defvar bb-detour-count 0 (#$ . 625)) #@31 List of already placed balls. (defvar bb-balls-placed nil (#$ . 688)) #@67 Redefine keys that run the function OLDFUN to run NEWFUN instead. (defalias 'blackbox-redefine-key #[(map oldfun newfun) "\303\304\305 \"\n#\207" [map oldfun newfun define-key vector remap] 5 (#$ . 764)]) (defvar blackbox-mode-map (byte-code "\301 \302\303\"\210\304\305\306#\210\304\307\306#\210\304\310\311#\210\304\312\311#\210\304\313\314#\210\304\315\316#\210\304\317\320#\210\304\321\322#\210\323\324\325#\210\323\326\327#\210\323\330\325#\210\323\331\332#\210\304\333\332#\210)\207" [map make-keymap suppress-keymap t blackbox-redefine-key backward-char bb-left left-char forward-char bb-right right-char previous-line bb-up next-line bb-down move-end-of-line bb-eol move-beginning-of-line bb-bol define-key " " bb-romp "q" bury-buffer [insert] [return] bb-done newline] 4)) #@165 Hook run after entering Blackbox mode. No problems result if this variable is not bound. `add-hook' automatically binds it. (This is true for all hook variables.) (defvar blackbox-mode-hook nil (#$ . 1570)) (byte-code "\300\301!\204\f \302\301\303\304#\210\300\207" [boundp blackbox-mode-map put definition-name blackbox-mode] 4) (defvar blackbox-mode-map (make-sparse-keymap)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\305\306!\204 \302\306\307\310#\210\300\207" [blackbox-mode-map variable-documentation put purecopy "Keymap for `blackbox-mode'." boundp blackbox-mode-syntax-table definition-name blackbox-mode] 5) (defvar blackbox-mode-syntax-table (make-syntax-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [blackbox-mode-syntax-table variable-documentation put purecopy "Syntax table for `blackbox-mode'." blackbox-mode-abbrev-table definition-name blackbox-mode] 5) (defvar blackbox-mode-abbrev-table (progn (define-abbrev-table 'blackbox-mode-abbrev-table nil) blackbox-mode-abbrev-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [blackbox-mode-abbrev-table variable-documentation put purecopy "Abbrev table for `blackbox-mode'." blackbox-mode derived-mode-parent special-mode] 5) #@530 Major mode for playing blackbox. To learn how to play blackbox, see the documentation for function `blackbox'. The usual mnemonic keys move the cursor around the box. \<blackbox-mode-map>\[bb-bol] and \[bb-eol] move to the beginning and end of line, respectively. \[bb-romp] -- send in a ray from point, or toggle a ball at point \[bb-done] -- end game and get score In addition to any hooks its parent mode `special-mode' might have run, this mode runs the hook `blackbox-mode-hook', as the final step during initialization. (defalias 'blackbox-mode #[nil "\306\300!\210\307\310 \210\311\312\310\313N\203 \314\311\313\310\313N#\210\315!\204' \316\317 \"\210\320\f!\211\2036 \321 =\203<