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;ELC ;;; Compiled ;;; in Emacs version 25.2.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. ;;; This file does not contain utf-8 non-ASCII characters, ;;; and so can be loaded in Emacs versions earlier than 23. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (byte-code "\300\301\302\303\304\305\306\307&\210\310\311\302\312\313\314\306\301&\207" [custom-declare-group solitaire nil "Game of Solitaire." :prefix "solitaire-" :group games custom-declare-variable solitaire-mode-hook "Hook to run upon entry to Solitaire." :type hook] 8) #@31 Keymap for playing Solitaire. (defvar solitaire-mode-map (byte-code "\302 \303 \"\210\304\305\306#\210\304\307\310#\210\304\311\312#\210\304\313\314#\210\304\315\316#\210\304\317\320#\210\304\321\322#\210\304\323\306#\210\304\324\310#\210\304\325\312#\210\304\326\314#\210\304\327\330#\210\304\331\332#\210\304\333\334#\210\304\335\336#\210\304\337\306#\210\304\340\310#\210\304\341\312#\210\304\342\314#\210\304\343\344#\210\304\345\330#\210\304\346\332#\210\304\347\334#\210\304\350\336#\210\304\351\316#\210\304\352\320#\210\304\353\354#\210)\207" [map special-mode-map make-sparse-keymap set-keymap-parent define-key "" solitaire-right "" solitaire-left "" solitaire-up "" solitaire-down " " solitaire-move [remap undo] solitaire-undo " " solitaire-do-check [right] [left] [up] [down] [S-right] solitaire-move-right [S-left] solitaire-move-left [S-up] solitaire-move-up [S-down] solitaire-move-down [kp-6] [kp-4] [kp-8] [kp-2] [kp-5] solitaire-center-point [S-kp-6] [S-kp-4] [S-kp-8] [S-kp-2] [kp-enter] [kp-0] [115] solitaire-solve] 4) (#$ . 689)) (put 'solitaire-mode 'mode-class 'special) #@166 Hook run after entering Solitaire mode. No problems result if this variable is not bound. `add-hook' automatically binds it. (This is true for all hook variables.) (defvar solitaire-mode-hook nil (#$ . 1826)) (byte-code "\300\301!\204\f \302\301\303\304#\210\300\207" [boundp solitaire-mode-map put definition-name solitaire-mode] 4) (defvar solitaire-mode-map (make-sparse-keymap)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\305\306!\204 \302\306\307\310#\210\300\207" [solitaire-mode-map variable-documentation put purecopy "Keymap for `solitaire-mode'." boundp solitaire-mode-syntax-table definition-name solitaire-mode] 5) (defvar solitaire-mode-syntax-table (make-syntax-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [solitaire-mode-syntax-table variable-documentation put purecopy "Syntax table for `solitaire-mode'." solitaire-mode-abbrev-table definition-name solitaire-mode] 5) (defvar solitaire-mode-abbrev-table (progn (define-abbrev-table 'solitaire-mode-abbrev-table nil) solitaire-mode-abbrev-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [solitaire-mode-abbrev-table variable-documentation put purecopy "Abbrev table for `solitaire-mode'." solitaire-mode derived-mode-parent special-mode] 5) #@451 Major mode for playing Solitaire. To learn how to play Solitaire, see the documentation for function `solitaire'. \<solitaire-mode-map> The usual mnemonic keys move the cursor around the board; in addition, \[solitaire-move] is a prefix character for actually moving a stone on the board. In addition to any hooks its parent mode `special-mode' might have run, this mode runs the hook `solitaire-mode-hook', as the final step during initialization. (defalias 'solitaire-mode #[nil "\306\300!\210\307\310 \210\311\312\310\313N\203 \314\311\313\310\313N#\210\315!\204' \316\317 \"\210\320\f!\211\2036 \321 =\203<